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Aethernautics where to start
Aethernautics where to start










aethernautics where to start

I wonder, could you possibly post your mod list?

aethernautics where to start

But I think it's not only Dragonborn, because then I should have more reports. I'm thinking that this must at the bottom line be another mod - possibly Dragonborn - interfering, and that's why I'm hoping that if nothing else helps, the additonal packages I'm giving these guys now should help. It's a matter of dialog script fragments (which is why you should be able to restart it when talking to Wilbert) and packages. I shouldn't say what is supposed to happen there, but it doesn't work the way you suggest. It now seems completely fixed.No, forget about scripts initiated when you reach the area, and forget about teleporting to Halvard. Your problem might aswell lie elsewhere.Īs for your crashes when defeated, make sure you updated to the last version of NiOverride (included in RaceMenu 3.2.2), there was a lot of issue when the people went into the "dying" state, especially with XPMSE. But I just really cannot confirm that this is a fact and not an impression. I'm pretty sure I also had some issue at the time I was trying mod such as those modifying the walking speed. Considering the mess with everything related to animations in Skyrim, I wouldn't be surprised if it generated some issues for the game engine when the speed of the animation files isn't designed for what's mentionned in the plugins.īut as I said first, it's just a guess, or rather an intuition. This kind of modification is currently undocumented afaik. SkyTEST is modifying some "movement type" records so some animals walks/run/swim faster or slower. I don't have any technical explaination to backup what I'm about to say, so I won't extends much. (Just remember that when it comes to memory overload, a "one time passed test" don't mean much.)Ģ) Try disabling SkyTEST.

aethernautics where to start

Trying to disable AV or reducing uGridToLoad if you have them higher than 5 should help you troobleshoot this. I think you get the point).Ĭonsidering your specs, you should however to get arround with that if you carefully tweak ini settings for both skyrimprefs and enblocal. considering the weight of ETaC on performances. With both skyTEST (which add new variants of animals by himself and increae their numbers) and AV (which add a lot of them dynamically via skyproc), plus ETaC, I wouldn't be surprised if you bloated you VRAM, especially if you play with high uGrisToLoad (I believe that at 7, Riverwood should start rendering when youre around embershard mine. Here are two things you might want to look for :ġ) GPU overload.












Aethernautics where to start